Mechanics

= Stats & Equations =

$$dmg = (base+lvl+attr+(k_1*ATK)+(k_2*AP))(1+mpow+spow)(1+elem)(1+rres)(1-tres)$$

$$dmg$$: actual damage done per hit $$base$$: base damage of the skill at wave 1 $$lvl$$: level scaling damage bonus, goes up as you progress through the waves, but is capped by the monsters enhancement level $$attr$$: damage bonuses granted by the attributes you've added to the skill $$k_1$$: the skills ATK scalar $$ATK$$: the monsters total ATK (innate + temperament + items + formation) $$k_2$$: the skills AP scalar $$AP$$: the monsters total AP (innate + temperament + items + formation) $$mpow$$: the monsters total power bonus (innate + temperament + items + ally/passive skills + formation) $$spow$$: any power bonuses specific to the skill (attributes + mastery) $$elem$$: elemental damage modifiers (temperament + items + ally/passive skills + formation) $$rres$$: resistance reduction (conditions + ally/passive skills + formation) $$tres$$: the targets applicable elemental resistance

Damage Equation: (base dmg+attrib dmg+level dmg+atk/ap scaling dmg)*(temperament power+item power+skill power)*elemental dmg modifiers*

Monster Stats
Max Life: life at the start of each battle. Life: %

Elements

 * Physical
 * Dark
 * Fire
 * Cold
 * Acid
 * Lightning
 * Holy

Conditions

 * Skills
 * Tags