Release Notes

Official release notes are published in Japanese at: https://gamecoaster.notion.site

Improvements

 * The amount of gold that appears as battle rewards will increase.
 * If you change the formation to another formation, it will be changed so that the level change will not be displayed.

Fixes

 * Decrease the damping effect on all characters' action control effects.
 * Fixed an issue where detailed information was not displayed when pressing a monster on the monster placement screen.
 * Fixed an issue where the shield display was removed from the health bar when health was restored.
 * Fixed an issue where Hellhound ~ Hellfire Brand was granted by other skills instead of Hellfire Claw.
 * Fixed an issue where some debuffs were continuously updated without receiving a reduction effect.

Dark Pegasus

 * black feather
 * Dark Damage ~ 16(+0.8 Attack Power)(+0.8 Spell Power) → 18(+0.9 Attack Power)(+0.9 Spell Power)
 * master skills
 * Feather of Abyss
 * Extra Dark Damage ~ 12 (+0.4 Spell Power) → 12 (+0.6 Spell Power)
 * Feather of Temptation
 * Additional Physical Damage ~ 12 (+0.4 Attack Power) → 12 (+0.6 Attack Power)
 * Steel Feather
 * master skills
 * super-giant wings
 * Additional Physical Damage ~ 12 (+0.4 Attack Power) → 12 (+0.6 Attack Power)
 * Giant Growth Power ~ 60(+10)%
 * Lightning Wings
 * Extra Lightning Damage ~ 12 (+0.6 Spell Power) → 12 (+1.4 Spell Power)
 * Tornado
 * Dark Damage ~ 12(+0.8ATK) → 12(+1.0ATK)
 * master skills
 * Frigid Snow
 * Extra Cold Damage ~ 12 (+0.4 Magic Power) → 12 (+1.0 Magic Power)
 * Spiral of Blood
 * Extra Physical Damage ~ 12(+0.3ATK) → 12(+0.6ATK)

Titan

 * lightning strike
 * Lightning Damage ~ 36 (+2.4 Spell Power) → 36 (+3.2 Spell Power)
 * chained lightning
 * Lightning Damage ~ 24 (+1.6 Spell Power) → 24 (+2.0 Spell Power)
 * master skills
 * Crimson Lightning
 * Extra Physical Damage ~ 20 (+0.8 Spell Power) → 20 (+1.2 Spell Power)
 * Stream of Darkness
 * Extra Dark Damage ~ 36 (+2.4 Spell Power) → 36 (+3.6 Spell Power)

Diablo

 * flame
 * Characteristic
 * Cooldown -1s / Damage Cycle -20(+10)%
 * proficiency
 * 5 ~ Damage Cycle -20(+10)%
 * Realm of Terror
 * Dark Damage ~ 9 (+0.7 Spell Power) → 10 (+0.8 Spell Power)
 * proficiency
 * 5 ~ Fear Chance +5% / Power +15(+5)%
 * Dark Jewel
 * Reload time ~ 6.4(-1.6)s
 * master skills
 * run down acidity
 * Sustained Acid Damage ~ 6 (+0.1 Spellpower) → 6 (+0.2 Spellpower)
 * doomsday
 * Diffusion range ~ 3.6 (50% additional range) → 3.6 (75% additional range)
 * Abyssal Darkness
 * Characteristic
 * Increases dark damage of all allies by 35(+10)%.
 * Increase Dark Resistance of all allies by 60(+20)%.
 * spirit shield
 * Shield ~ 120 (Vitality +0.4) (Spell Power +1.6) → 120 (Spell Power +1.0)

Jormungand

 * acid spores
 * Physical Damage ~ 24 (+1.8 Attack Power) → 24 (+1.6 Attack Power)
 * Predation
 * master skills
 * big collision
 * Increases damage by 7.5(-2.5)% per enemy, up to 150(-50)%
 * Acid monkfish
 * Increases acid spore and predation power by 25(-10)% and damage range by 35%.
 * overgrowth
 * Max Health Increase ~ 120 (-80)
 * The issue where the vitality increase value was listed as 300, but was actually applied as 200 will also be adjusted.

Cerberus

 * bombardment
 * Reload time ~ 7.2(-2.8)s
 * Shockwave
 * Reload time ~ 6.4(-1.6)s

Kraken

 * Tentacle Smash
 * Cold Damage ~ 24 (+2.0 Attack Power) → 20 (+1.6 Attack Power)

Steno

 * Black Death
 * Damage Cycle ~ 0.6(-0.2)s
 * Duration ~ 6(-2)s
 * Whispers of Darkness
 * Damage cycle ~ 0.8(-0.4)s
 * Death Order
 * Reload time ~ 7.2(-0.8)s
 * master skills
 * Frozen Death
 * Cold Damage ~ 80 (+4.0 Spell Power) → 80 (+8.0 Spell Power)
 * proficiency
 * 1 ~ Dark Damage +30(+10)
 * 5 ~ Penetration +2 / Power +25(+10)%
 * Death's Rapture
 * Penetrates enemies indefinitely when Death's Order kills them. Increases power of Death Command by 50%.
 * Characteristic
 * Each time you kill an enemy with a Death Order, the power of the next Death Order will increase by 20%.

Chimera

 * Lion Sword
 * Range ~ 5(+1)/1
 * Characteristic
 * Magazine -3 / Power +60(+20)%
 * Reload Speed +35% / Range +35(+20)%
 * Fire Rate +35(+10)% / Magazine +6
 * Power +35(+10)% / Penetration +1
 * Additional Projectile +1 / (New) Magazine +3
 * Acidic Thorns
 * Characteristic
 * Acid Damage +8 / Power +25(+10)%
 * Additional Projectile +10(+2)
 * Additional Projectile -6 / Power +100(+20)%
 * Penetration +1 / Power +25(+10)%

Hell Hound

 * lava ball
 * Physical Damage ~ 16 (+1.2 Attack Power) → 12 (+0.8 Attack Power)
 * Bullet speed ~ 32(+4)
 * magnitude ~ 0.6(-0.4)
 * Number of ricochets required to chase the hero ~ 4 (+2)
 * Continuous damage cycle ~ 0.8(+0.3)s
 * Continuous damage duration ~ 4.0(+1.0)s
 * Hellfire Run
 * Fire Damage ~ 36 (+2.8 Attack Power) → 32 (+2.4 Attack Power)
 * barking of hunting dogs
 * Skill acceleration increase ~ 20(-10)%
 * Fire damage increase ~ 20(-10)%
 * Burning Prey
 * When an ally deals fire damage to an enemy, there is a 4(-4)% chance to cast Hellflame Run on the target. After activation, there is a cooldown of 1.5 seconds.
 * Characteristic
 * Increases the activation probability of burning prey to 8(-8)%.

Synthesis Equipment

 * crystal necklace
 * max stack ~ 100(-20)
 * Bloodstone Shield
 * Takes 40(+10)% of damage received as fixed damage over 4(+1) seconds. Recovers 0.6(-0.4)% of lost vitality every 0.6 seconds for 6 seconds after receiving damage from an enemy. (up to 5 stacks)
 * graviton star
 * Increases range skill power by 13(-2)% for each range skill you own.
 * crystal shield
 * Increases Cold, Acid, Dark resistance and damage by 30(+5)%.
 * golden shield
 * Increases Fire/Thunder/Holy resistance and damage by 30(+5)%.

Difficulty

 * Truth - Hero's vitality increased by 210(-10)%
 * Sacred - Hero's vitality increased by 310(-20)%

Improvements

 * Changed so that at least 2 prisoners appear in 1-1 ~ 1-2 battles.
 * Changed equipment to be guaranteed to drop in 1-1 battles.
 * Not only does the skill damage cycle of the special heroes that appear in the trial increase, but their basic vitality also increases.
 * Now the health bar will also show the shield value applied.
 * On the detailed information screen, effects such as skill power and duration increase will be applied and displayed on continuous damage.
 * Increases attribute resistance of some heroes.
 * Increases the probability of gold bags appearing.

Fixes

 * Fixed an issue where arrows of destruction appeared infinitely during the battle with the Archers of Greed.
 * Fixed an issue where the continuous damage description of Hell's Thorn was not displayed after learning Cerberus ~ Ice Thorn.
 * Fixed an issue where additional Vitality obtained from Mummy's nature was added to the basic Vitality, and the Vitality Increase (%) effect was applied.
 * Fixed an issue where Equipment ~ Ice Armor gave additional damage to frozen targets without increasing cold damage.