Monsters

Each run you select a primary monster which you control. You may be enlist the aid of up to 4 other monsters as the game progresses by converting captured prisoners. Secondary monsters will use their skills automatically.

Secondary monsters have a temperament based on the prisoner they were converted from. The primary monster always begins with their matching temperament. Secondary monsters have a -35% power reduction.

All monsters begin with an ammo skill and can be taught 2 additional active skills, and 3 passive skills by acquiring Dark Origins. Additionally, active skills may be changed into master skills, also through the use of Dark Origins.

All monsters have a limited amount of life which can be depleted as heroes attack them. If a monsters life reaches 0, it becomes inactive for the current level. If all monsters are defeated, heroes will charge the Devil Stone, sacrificing themselves to damage it.

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