Mechanics

= Damage Equations =

Hits per second
Ammo Skills $$hps = \frac{(ammo)(1 + accel)(1 + speed)}{(fire)(ammo)(1 + accel) + reload}$$

Elements
There are seven elemental damage types in the game. They do not do anything unique and only interact with their own elemental resistances. These types are:


 * Physical
 * Dark
 * Fire
 * Cold
 * Acid
 * Lightning
 * Holy

Monster and Hero Elements
Monsters and heroes deal elemental damage and have elemental resistances. Each monster specializes in dealing one or two damage types (except for Chimera, who has a different damage type on each of her active skills). Their attributes may also add additional damage points to the skill.

Monsters can alter the elemental damage and resistances of their allies. They can even add damage types (usually on physical damage).


 * Example: With the Lava Claw passive skill, HellHound can add 20% extra flame damage to her allies' physical damage.

Mastering skills may also add an extra damage type depending on the chosen master skill.


 * Example: Chimera's default skill Lion Sword deals holy damage. The Frost Sword mastery option adds cold damage, while the Golden Sword mastery option adds physical damage.

Finally, some temperaments alter elemental damage and resistances (though none of them currently add extra damage types).

Other Element Sources
Other mechanics in the game can add elemental damage and resistances.

A few pieces of Equipment can affect resistances and damage (though none of them currently add extra damage types like skills can). In addition, the Guidance Stone has the Magical Equipment option, which will add random elemental damage bonuses to normal equipment.

Some event options, dark gods blessings, and formations will also effect elemental stats.

Conditions

 * Status Effect
 * Status Effect - Damage Over Time
 * Skills
 * Tags