Release Notes

A full log of official release notes in English can be found at: https://gamecoaster.notion.site

Major changes

 * Season 0 goes official launch, opening up Season 0's content to all users.
 * Pre-release of Season 1 begins.
 * Monster skill grades are expanded.
 * The Guidance Stone is expanded.

Season 1

 * Corrupted Hero
 * You can corrupt Stage 1 Heroes and Abundance Acolyte.
 * To corrupt a Hero, you must apply the 'Corrupted Energy' trial and capture the Hero with the Corrupted Energy. Capturing requires an Architect's 'Corrupted Sanctum'.
 * Heroes captured in this way can be placed in the 'Torture Chamber', where they have a chance to be tortured each time the battle ends and the next day begins.
 * Once the torture is complete, the Hero is immediately corrupted and turned into a Corrupted Hero.
 * Corrupted Heroes can be summoned into battle by placing them in a Corrupted Hero slot. Once summoned, a Corrupted Hero cannot be summoned again for several battles.
 * Corrupted Heroes placed in a Corrupted Hero slot or kept in the Torture Chamber are carried over with their buff levels reset even if the game ends, and can be leveled up by gaining experience in the Abyss.

Cerberus

 * Bombardment
 * Flame damage ~ 24(+2.0ATK) → 30(+2.0ATK)
 * Physical damage ~ 24(+2.0ATK) → 30(+2.0ATK)
 * Attributes
 * Additional Projectile +1 / Ammo -1 → Additional Projectile +1 / Power -15%

Kraken

 * Wave Orb
 * Attributes
 * Power +35% / Ammo -2 → Power +35% / Firing SPD -20%
 * Tentacle Strike
 * Attributes
 * Reload SPD +45% / Ammo -1 → Reload SPD +45% / Firing SPD -20%

Titan

 * Thunderbolt
 * Master skill
 * Wrath of Heaven
 * Thunderbolt has 30% chance to hit up to three times, and 70% chance to hit up to two times. Whenever a thunderbolt hit repetitvely, damage and damage range increase by 100(+30)%.
 * Thunderbolt Flame
 * Flame damage ~ 18(+0.3AP) → 18(+0.4AP)

Medusa

 * Tentacle Arrow
 * Attributes
 * Additional Projectile +2 / Physical damage -8 → Additional Projectile +2 / Firing SPD -30%
 * Master skill
 * Giant Arrow
 * Physical damage ~ 40(+2.4ATK) → 48(+3.0ATK)
 * Black Hunch
 * Dark damage ~ 20(+0.8AP) → 32(+1.8AP)

Stheno

 * Dead and Corruption
 * Dark damage ~ 9(+0.6AP) → 12(+0.8AP)
 * Master skill
 * Burning Hell
 * Flame damage ~ 12(+0.4AP) → 12(+0.8AP)
 * Corroding Hell
 * DMG Period ~ 0.6(-0.4)s

Chimera

 * Lion Sword
 * Holy damage ~ 14(+1.2ATK) / 8(+0.6AP) → 18(+1.6ATK) / 12(+1.2AP)
 * Thunder Sword
 * electrical current Lightning damage ~ 12(+1.2AP) → 18(+1.8AP)
 * Acid Thorn
 * Acid damage ~ 10(+1.0ATK)(+1.0AP) → 15(+1.5ATK)(+1.5AP)
 * number of Projectiles ~ 9(-3)
 * Attributes
 * Additional Projectile +8(-2)
 * Additional Projectile -4(+2) / Power +100%
 * Master skill
 * Giant Thorn
 * Physical damage ~ 10(+1.0ATK) → 15(+1.5ATK)

HellHound

 * Hound's Howl
 * Attributes
 * Skill Accel +12.5(-2.5)% / Flame damage +12.5(-2.5)%
 * Master skill
 * Frenzied Call
 * increase Action SPD ~ 12(-8)%
 * Baptism of Fire
 * Flame damage ~ 12(+0.8ATK) → 14(+1.0ATK)
 * Master skill
 * Baptism of Blood
 * Physical damage ~ 12(+0.6ATK) → 12(+0.8ATK)
 * Pack Hunt
 * Attributes
 * Increases Action SPD of all allies by 1.6(-0.9)% per ally.

Improvements

 * On the monster detail screen, damage conversion and additional damage will be changed to show up for the damage over time as well.
 * We've removed the delay between the end of a monster's skill-firing behavior and the end of the action, allowing monsters to fire their skills much faster than before.
 * You'll see individual stacks in the descriptions of some skills.
 * Reduces Flame damage taken from [Overheat].
 * Stage 3 Heroes have 15% increased Life.
 * Stage 4 Heroes have 20% increased Life.
 * Pride Guide has 20% reduced Life.
 * Loki's Phantom has 20% reduced health.
 * The cloud screen shows the last time the data was saved.

Fix issues

 * Fixes an issue where gaining skill levels through sacrifice would appear to lower damage.
 * Fixes an issue where Pride Acolyte's projectiles were not dealing damage.
 * Fixes an issue where Brave Apostle and Pride Acolyte's Barriers were not applying Life from difficulty and trials.
 * Fixes an issue where Temperament would not apply its attribute tag when damage is converted to another elemental.
 * Dark Pegasus ~ Fixes an issue where the skill level of Waterspout could overly increase damage.
 * Dark Pegasus ~ Fixes an issue where Thousand Feathers would grant additional feathers to the Dark Pegasus' own skills.
 * Titans ~ Fixes an issue where Thunderbolt Flame's flame size was the same as the size of the thunderbolt.
 * Medusa - Fixes an issue where Concentrated Attack would not focus on the target.
 * Hellhound ~ Fixes an issue where Lava Claw's Attributes would not apply as much as stated.
 * Fixed an issue where the duration would be reset upon gaining immortality during an immortality activation.
 * Fixed an issue where the Max Stacks of Sword Art Textbook could have more stacks than indicated.
 * Fixes an issue where the Blood Sword was not on Recast time.
 * Fixes an issue where the Hook Sword could cause enemies to be positioned off-screen.
 * Fixes an issue where the Rune Sword could have lower performance than it displays.
 * Fixes an issue where choice could be fixed in certain situations with Decreasing choices enabled.
 * Fixes an issue where red notifications could be enabled even though there was no new information in the Codex.
 * Fixes an issue where Penetration projectiles could only damage one target in a frame.
 * Fixes an issue where the first effect of a Siege Formation only applies to Apostles.
 * Fixes an issue where the Villager temperament would also work for skill acquisition.
 * Fixed an issue where Lazy Acolyte and Pride Acolyte would only apply to other monsters as normal ranks.
 * Fixes an issue where the monster training list could be updated an unlimited number of times in certain situations.
 * Fixes errors in temperament values for some warriors.
 * Fixes an issue where some interfaces were not working.
 * Fixes some text errors.

Build 241

 * Easier fixes for some objectives in the Season 1 Battle Pass.
 * Fixes an issue where only 40 gold would appear from a treasure chest in certain situations.
 * Fixes an error on the prisoner detail screen.

Improvements

 * The amount of gold that appears as battle rewards will increase.
 * If you change the formation to another formation, it will be changed so that the level change will not be displayed.

Fixes

 * Decrease the damping effect on all characters' action control effects.
 * Fixed an issue where detailed information was not displayed when pressing a monster on the monster placement screen.
 * Fixed an issue where the shield display was removed from the health bar when health was restored.
 * Fixed an issue where Hellhound ~ Hellfire Brand was granted by other skills instead of Hellfire Claw.
 * Fixed an issue where some debuffs were continuously updated without receiving a reduction effect.

Dark Pegasus
Black Feather Steel Feather Tornado
 * Dark Damage ~ 16(+0.8 Attack Power)(+0.8 Spell Power) → 18(+0.9 Attack Power)(+0.9 Spell Power)
 * master skills
 * Feather of Abyss
 * Extra Dark Damage ~ 12 (+0.4 Spell Power) → 12 (+0.6 Spell Power)
 * Feather of Temptation
 * Additional Physical Damage ~ 12 (+0.4 Attack Power) → 12 (+0.6 Attack Power)
 * master skills
 * super-giant wings
 * Additional Physical Damage ~ 12 (+0.4 Attack Power) → 12 (+0.6 Attack Power)
 * Giant Growth Power ~ 60(+10)%
 * Lightning Wings
 * Extra Lightning Damage ~ 12 (+0.6 Spell Power) → 12 (+1.4 Spell Power)
 * Dark Damage ~ 12(+0.8ATK) → 12(+1.0ATK)
 * master skills
 * Frigid Snow
 * Extra Cold Damage ~ 12 (+0.4 Magic Power) → 12 (+1.0 Magic Power)
 * Spiral of Blood
 * Extra Physical Damage ~ 12(+0.3ATK) → 12(+0.6ATK)

Titan

 * lightning strike
 * Lightning Damage ~ 36 (+2.4 Spell Power) → 36 (+3.2 Spell Power)
 * chained lightning
 * Lightning Damage ~ 24 (+1.6 Spell Power) → 24 (+2.0 Spell Power)
 * master skills
 * Crimson Lightning
 * Extra Physical Damage ~ 20 (+0.8 Spell Power) → 20 (+1.2 Spell Power)
 * Stream of Darkness
 * Extra Dark Damage ~ 36 (+2.4 Spell Power) → 36 (+3.6 Spell Power)

Diablo

 * flame
 * Characteristic
 * Cooldown -1s / Damage Cycle -20(+10)%
 * proficiency
 * 5 ~ Damage Cycle -20(+10)%
 * Realm of Terror
 * Dark Damage ~ 9 (+0.7 Spell Power) → 10 (+0.8 Spell Power)
 * proficiency
 * 5 ~ Fear Chance +5% / Power +15(+5)%
 * Dark Jewel
 * Reload time ~ 6.4(-1.6)s
 * master skills
 * run down acidity
 * Sustained Acid Damage ~ 6 (+0.1 Spellpower) → 6 (+0.2 Spellpower)
 * doomsday
 * Diffusion range ~ 3.6 (50% additional range) → 3.6 (75% additional range)
 * Abyssal Darkness
 * Characteristic
 * Increases dark damage of all allies by 35(+10)%.
 * Increase Dark Resistance of all allies by 60(+20)%.
 * spirit shield
 * Shield ~ 120 (Vitality +0.4) (Spell Power +1.6) → 120 (Spell Power +1.0)

Jormungand

 * acid spores
 * Physical Damage ~ 24 (+1.8 Attack Power) → 24 (+1.6 Attack Power)
 * Predation
 * master skills
 * big collision
 * Increases damage by 7.5(-2.5)% per enemy, up to 150(-50)%
 * Acid monkfish
 * Increases acid spore and predation power by 25(-10)% and damage range by 35%.
 * overgrowth
 * Max Health Increase ~ 120 (-80)
 * The issue where the vitality increase value was listed as 300, but was actually applied as 200 will also be adjusted.

Cerberus

 * bombardment
 * Reload time ~ 7.2(-2.8)s
 * Shockwave
 * Reload time ~ 6.4(-1.6)s

Kraken

 * Tentacle Smash
 * Cold Damage ~ 24 (+2.0 Attack Power) → 20 (+1.6 Attack Power)

Steno

 * Black Death
 * Damage Cycle ~ 0.6(-0.2)s
 * Duration ~ 6(-2)s
 * Whispers of Darkness
 * Damage cycle ~ 0.8(-0.4)s
 * Death Order
 * Reload time ~ 7.2(-0.8)s
 * master skills
 * Frozen Death
 * Cold Damage ~ 80 (+4.0 Spell Power) → 80 (+8.0 Spell Power)
 * proficiency
 * 1 ~ Dark Damage +30(+10)
 * 5 ~ Penetration +2 / Power +25(+10)%
 * Death's Rapture
 * Penetrates enemies indefinitely when Death's Order kills them. Increases power of Death Command by 50%.
 * Characteristic
 * Each time you kill an enemy with a Death Order, the power of the next Death Order will increase by 20%.

Chimera

 * Lion Sword
 * Range ~ 5(+1)/1
 * Characteristic
 * Magazine -3 / Power +60(+20)%
 * Reload Speed +35% / Range +35(+20)%
 * Fire Rate +35(+10)% / Magazine +6
 * Power +35(+10)% / Penetration +1
 * Additional Projectile +1 / (New) Magazine +3
 * Acidic Thorns
 * Characteristic
 * Acid Damage +8 / Power +25(+10)%
 * Additional Projectile +10(+2)
 * Additional Projectile -6 / Power +100(+20)%
 * Penetration +1 / Power +25(+10)%

Hell Hound

 * lava ball
 * Physical Damage ~ 16 (+1.2 Attack Power) → 12 (+0.8 Attack Power)
 * Bullet speed ~ 32(+4)
 * magnitude ~ 0.6(-0.4)
 * Number of ricochets required to chase the hero ~ 4 (+2)
 * Continuous damage cycle ~ 0.8(+0.3)s
 * Continuous damage duration ~ 4.0(+1.0)s
 * Hellfire Run
 * Fire Damage ~ 36 (+2.8 Attack Power) → 32 (+2.4 Attack Power)
 * barking of hunting dogs
 * Skill acceleration increase ~ 20(-10)%
 * Fire damage increase ~ 20(-10)%
 * Burning Prey
 * When an ally deals fire damage to an enemy, there is a 4(-4)% chance to cast Hellflame Run on the target. After activation, there is a cooldown of 1.5 seconds.
 * Characteristic
 * Increases the activation probability of burning prey to 8(-8)%.

Synthesis Equipment

 * crystal necklace
 * max stack ~ 100(-20)
 * Bloodstone Shield
 * Takes 40(+10)% of damage received as fixed damage over 4(+1) seconds. Recovers 0.6(-0.4)% of lost vitality every 0.6 seconds for 6 seconds after receiving damage from an enemy. (up to 5 stacks)
 * graviton star
 * Increases range skill power by 13(-2)% for each range skill you own.
 * crystal shield
 * Increases Cold, Acid, Dark resistance and damage by 30(+5)%.
 * golden shield
 * Increases Fire/Thunder/Holy resistance and damage by 30(+5)%.

Difficulty

 * Truth - Hero's vitality increased by 210(-10)%
 * Sacred - Hero's vitality increased by 310(-20)%

Improvements

 * Changed so that at least 2 prisoners appear in 1-1 ~ 1-2 battles.
 * Changed equipment to be guaranteed to drop in 1-1 battles.
 * Not only does the skill damage cycle of the special heroes that appear in the trial increase, but their basic vitality also increases.
 * Now the health bar will also show the shield value applied.
 * On the detailed information screen, effects such as skill power and duration increase will be applied and displayed on continuous damage.
 * Increases attribute resistance of some heroes.
 * Increases the probability of gold bags appearing.

Fixes

 * Fixed an issue where arrows of destruction appeared infinitely during the battle with the Archers of Greed.
 * Fixed an issue where the continuous damage description of Hell's Thorn was not displayed after learning Cerberus ~ Ice Thorn.
 * Fixed an issue where additional Vitality obtained from Mummy's nature was added to the basic Vitality, and the Vitality Increase (%) effect was applied.
 * Fixed an issue where Equipment ~ Ice Armor gave additional damage to frozen targets without increasing cold damage.