Heroes

Heroes attack your monsters when you try to invade their planet.

Hero Stats

 * Max Life - when reduced to zero, the hero die.
 * AP -
 * Power -
 * Elemental Resistance - heroes may have resistance or vulnerabilities to each of the elements, listed as a %. Positive values reduce damage taken, negative values increase damage taken, and 0% does not modify incoming damage.

Hero Skills
Each hero has at least one active skill which deals damage or heals other heroes.


 * Damage - always has an element, some attacks deal damage in multiple elements.
 * Heal - heals other heroes for the amount.
 * Cooldown - how often the skill can be used.

Temperaments
Each hero has a temperament which modifies the hero, and remains part of them if they are captured and converted into a monster.

Your starting acolyte always begins with their own temperament, which can be upgraded at the Dark Gods' Spear using Progenitor Blood. When a prisoner is converted into a monster they keep the temperament of the hero.

Body Swap, once acquired, allows you to apply a new prisoners temperament to one of your existing monsters.